

The editor is beyond simple and with practice you can churn out Maxis quality creations in no time. The real joy of Spore comes from its creation tools. The scale is phenomenal and if you explore the whole of the galaxy you’ll be there for years. It’s a zoom system that works flawlessly. Navigation comes down to mouse wheeling in and out of planets. Playing out like a 4x Strategy game you move from star system to star system, conferring with other races, trading, setting up colonies, starting wars, earning badges, exploring and generally playing god. The space stage is by far the most complex and entertaining part of Spore. The final creator is unlocked and once you’ve got your ship ready for launch, it’s time to blast off into space. It doesn’t take that long to get through once you’re on a certain path. It’s a good stepping stone for those who may be interested in the genre, but aren’t ready for anything hardcore. The stage plays out like a watered down RTS. Capturing spice mines will give your coffers a tidy boost. Income is brought in through factories, which in turn need to be balanced with entertainment so the inhabitants stay happy. You get to create your own vehicles (land, sea and air), buildings (factory, house and entertainment) and a city hall. The civilization stage takes place on a whole planet and lets you, again wage war, conquer through religion or financially destroy the competition. You just churn out new tribe members to replace the old ones while keeping the food count in the plus. Whatever your choice, you’ll most likely find the stage a grind. There’s the option to carry more food, fish more fish, turn them into axe warriors, spearmen, healer shamans. Your village can be upgraded with buildings which provide your tribes-people with upgrades. You can conquer the surrounding tribes or charm them into submission with your musical skills. After you’ve garnished your creature with various tribal trinkets you’re posed with another two choices. The game continues the repetitiveness through the tribal stage. If it wasn’t for the shared content, you’d be forgiven for switching off. The gameplay quickly becomes repetitive and grinds into monotony. You’re stuck on a continent, surrounded by weird and wonderful creations. There’s nothing more to the creature stage. On occasion you’ll be asked to migrate to a new nest. You can also dig for fossils, allowing you to improve your creature with more advanced parts. The former is undertaken through dance, singing, posing and the later through biting, spitting and poisoning. You can either survive by befriending fellow creatures or destroy them in a flurry of cutesy violence. In the creature stage you’re on land with one of two goals. It’s a gorgeous way of showing an impressive sense of scale.

The best part? Seeing creatures in the background gradually getting bigger. Along the way you’ll find new creature parts and you’ll be able to add simple defences and bits that increase your swimming speed. Clicking a certain direction (or using the arrow keys) moves your creature among the currents. Eventually you’ll find nothing’s too big for your appetite and the sense of danger relaxes. Depending on your choice of diet carnivore, omnivore or herbivore, you swim around eating your way through several growth stages. It’s a simple existence which is explored with equally simple controls. You’re a microbe, nothing bigger than Bacteria. You start at the bottom and that’s where we begin the cell stage. Each rung in the ladder has an editor and creation options. You’re got the cell, creature, tribal, civilization and space stage. Spore is split into five distinct evolutionary stages and the easiest way to work through the review is by taking each one in turn. Does the ambition pay off, evolving the gaming gene pool or does it revert back to a primeval soup of hashed ideas?
#SPORE PC GAME REVIEW YOUTUBE OFFLINE#
It’s the first massively singleplayer offline game ever. It lets you tinker, create, destroy, marvel, rejoice and laugh at everything you do. It is a game that takes the player on a journey from microbe to space faring race. Maxis / EA’s latest PC adventure is an attempt to bring forth a scale unforeseen in video gaming. Will Wright, known for The Sims, has been moulding a vision for the last four years. A walled, single – to many – celled, reproductive body of an organism capable of giving rise to a new individual either directly or indirectly.
